Sunday 14 October 2012

Final Destination 3; Opening Credits


First screenshot; 


Camera angle and shot;

  • This shot is a low angle shot, which usually shows power and/or dominance. This shot conforms to that as when we are on a ride in the fairground, we have little power over what happens whilst we are on it. So, the ride here has all of the power
  • The dominant in this shot is definitely the ride as it takes up nearly all of the shot and we cannot see anything else.

Sound;

  • What we hear during this shot is both non-diegetic and diegetic. 
  • The diegetic sound that we can hear is the screaming of, what sounds like children. This would be normal on a ride like this so we are not surprised.
  • However, what does make us think is the non-diegetic sound playing over the top. There is a light, classical tune that is suspense building. It sounds like a Cello or another low sounding string instrument. The notes are long and do not vary much which makes it sound a lot scarier as we expect the tune to be a lot faster in a horror film. This subversion makes us uneasy as it is not what we are used to.

Mise En scene;

  • The most obvious thing is the red lighting on the ride. Red connotes danger and blood. As there is a lot of red in this shot, we can assume that it is the fairground where the blood will be shed.
  • We cannot see anything else in this shot as it is incredibly dark around the ride. The darkness adds to our sense of unease as it is very mysterious.
  • Also, we can't see any of the people's faces that are on this ride. This takes away the personal connection, showing us that whoever is on this ride probably isn't anything to do with the main film.
  • The lines of lights in this shot are all diagonal, none of them are straight. This shows a sense of unease and anxiety. It tells us that something is not right.

Editing;

  • The editing throughout this opening scene is the same. It is continuity editing so it is as if we are following someone around the fairground and being shown all of the different sights.

Second screenshot;


Camera angle and shot;

  • This would be an eye-line match. If there was a character looking this way, this is exactly what they would be seeing. This connects us to the event in which we are seeing, it is as if we are involved just as much as the characters are. 
  • Although it may be harder to figure out, the dominant in this shot would be the 'death' card. It has a lot more light focusing on it and also it is where the finger is pointing. 

Sound;

  • The non-diegetic sound is still there, however it has changed slightly.
  • There is now an obvious percussion element. This adds, again, to the suspense of the tune. However, the beat that the drum is creating is not a fast one, implying that the events that will follow in the film will not be rushed.

Mise En Scene;

  • It would be fair to say that, even here, there is a slight red tint to the whole picture. The red definitely connotes danger as we can see (due to the death card) but the red also connotes that there will be blood in death too.
  • The fairly obvious thing about this shot would be the finger pointing at the card. We see from before that the  fortune teller game moves along the line of cards and stops at this one. It is quite obvious that we are supposed to immediately guess that the whole film will be based on death.
  • Still talking about the cards, the card to the left of the death card says 'The Devil'. This could mean that the deaths will not be pleasant as we do not associate the devil with being peaceful. Also, the devil card could relate the the rollercoaster ride that comes in the premonition of this film. 
  • None of the cards in this shot are straight. The edges are all at a diagonal. This pushes the idea even further that something is not right.
  • Finally, we can also see that the fortune teller has a red jacket on. Promoting the idea of danger even further.

Editing;

  • Again, it is continuity editing that takes us along with the story.

Third screenshot;

Camera angle and shot;

  • The angle here is fairly low but there is not much for us to be looking up at.
  • The mirror in this shot takes up a lot of room on the right, meaning that it is probably quite important

Sound;

  • The non-diegetic sound changes yet again. 
  • There is now a ticking sound in the background of the tune. Like a clock. It would be accurate to say that the sound of the clock now makes the tune even more tense because it tells us that whoever is in this film is against time and that is a battle that no-one could ever win.
  • However, this idea of the clock ticking contradicts with the slow drum beat as the drum beat is really quite slow. This creates an even more suspenseful tune as we assume that time is against the characters but they do not know how fast the clock is ticking
Mise En Scene;
  • The typography in this shot is green. Green connotes corruption and this would be obvious in a horror film. But green is particularly linked to supernatural horror films, so the credits conform the the convention.
  • Also, the typography is cloudy. The words fade away like smoke would in the wind. This shows that whatever it is that is in this film, killing, it cannot be caught or stopped.
  • The way that the horses in the mirror are blurred because they are moving so fast is also odd as the actual ride is moving at normal speed. So this makes us even more uneasy as it clearly shows that something is wrong.
  • The mirror takes up a lot of this shot and this could mean that there is always someone/something watching the characters go about their daily life. 
  • Also, the way the camera is placed makes the lines look diagonal again. Usually, we would expect them to be straight on a ride like this, and they probably were, but the way the shot has been positioned shows us the jilted lines.
  • The lights in this shot are white and white connotes innocence. So it could be said that the deaths in this film are innocent or the person/thing that is killing doesn't think that it is wrong.

Editing;

  • The only thing that changes during this shot is the typography and it just fades away.
  • This is obviously a graphic edit for effect

Final screenshot;


Camera angle and shot;

  • This is a close up of an old pinball machine. The close up emphasizes what's in this shot.
  • The dominant in this shot is the pinball as it has some light reflecting off of it.
Sound;
  • There is now the diegetic sound of the pinball hitting the different parts of the board. This creates suspense as we want to know where the ball will land but we really have no idea.
  • The non-diegetic tune has now got a lot faster and involves some higher instruments. The higher instruments add an eerie tone as they contract majorly with the original notes of the song. 
  • Also, some of these notes are very high and make us feel quite uncomfortable.

Mise En Scene;

  • The pinball hits very close to the 'luck' hole but does not go in. This connotes that luck will not be on the characters' side for this film and that there is little chance of them surviving just by luck. A similar shot to this would be this one; 
  • The way that the pinball bounces around the word 'fate' suggests that this will be important too. And seen as the ball gets a lot closer in this instance, that fate will play a much bigger part than luck in this film.
  • When the ball finally does reach a hole, it is the death hole. This, ultimately, tells us the end of the film.
  • Also, the way the letter 'L' is worn from the word luck suggests that the characters may have already had their fair share of luck and now it is worn. It cannot be used much again.
  • A full circle in a shot would show security, but because the bottom of this circle is cut off, we can assume that whoever is in this film is no safe.

Editing;

  • The editing skips between clips that, we think, are irrelevant and back to the pinball machine a few times. This promotes the importance of the pinball machine as we want to know where the ball will go next.

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